﻿package game.events {
	import flash.events.Event;

	public class DynamicClipEvent extends Event {
		
		public static const START_RESIZE:String		= "resize.start";
		public static const END_RESIZE:String		= "resize.end";
		

		private var _data:Object = new Object  ;
		
		public function DynamicClipEvent ( type:String, _data:Object = null, bubbles:Boolean=false, cancelable:Boolean=false ) {
			
			super ( type, bubbles, cancelable );
			
			this._data = _data;
			
		}
		
		public function get data ():Object {
			return _data;
		}
		
		public function set data (value:Object):void {
			_data = value;
		}
	}
}